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Stun Gun Product

Case Study

HAD Enough!

A pursuit to resolve anger management in the funniest way possible.

Where It Began

Paul—the inventor—walked into our lab with a grin and a complaint:

“I’ve got kidney stones older than your engineers, but I still want this built.”

His idea? A product that lets people vent frustration without breaking furniture—or the law. He called it Had Enough! — an electronic parody of rage itself.

The Challenge

The task sounded simple: create a device that reacts instantly when you pull the trigger of a mock pistol and point it at your TV. But the keyword was instantaneous. Milliseconds mattered. No lag, no delay, no glitch between pull and payoff.

 

Our mission: Engineer a novelty product that feels cinematic — that split-second sense of “BOOM!” without any actual destruction.

Engineering Process

Engineering the Comedy

We embedded a radio transmitter inside a modified toy Glock, tuned to talk to a TV receiver board through custom firmware. The moment the trigger clicked, the signal fired an animation on-screen—your TV “shattering” in digital slow motion. No real harm, just hilarious catharsis. The hardest part wasn’t the electronics; it was making humor behave like hardware. We had to:

  • Optimize RF latency under 30 ms.
  • Map trigger timing to on-screen animation cues.
  • Calibrate the sound FX to match every fake explosion.

All had to live inside a good-sized enclosure that felt secure in the hand.

 

Dozens of iterations later—and more than a few comedic explosions—we achieved a solid MVP: BLAST instantly displayed on trigger press.

Prototype Madness

  1. Early builds misfired—literally.

  2. Some TVs “exploded” five seconds late. Others looped endlessly in a pixelated inferno. Every fix was another laugh … and another round of soldering.

  3. But after weeks of iteration, we nailed the instant-response threshold. The result felt absurdly satisfying: a product that lets you yell at your TV and see it “shatter” without guilt or cleanup.
Product Design

The Result & Validation

Had Enough! shipped its first test batch of 5,000 units. Likes flooded social media, even if purchases lagged behind—because sometimes a project’s success isn’t sales, it’s spirit. Paul proved that technology can channel emotion — and humor — with precision engineering. His creation became a conversation piece, a stress reliever, and an example of how far imagination can go when you stop taking yourself too seriously.

Reflection

“We built something everyone wanted in secret,” Paul said, laughing. For us, it was a lesson in the human side of design: that laughter, frustration, and invention often share the same circuitry. Had Enough! isn’t just a product.

It’s a study in emotional design—where hardware meets humor, and even anger finds a creative outlet..